COSMOS Stellar Conflict
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Development of primitive colonies in "Stellar Conflict"

Before setting out to conquer that terran planet you need to know what kind of resistance you can expect from the local primitives. The primitive colonies start out with different population, industries and initial i.p. available to them and develop from there.

The tables below show for each of the four sizes of terran planets how the primitive colonies develop - on average, in the best case (minimum) and in the worst case (maximum). The statistics have been obtained by having the game engine develop thousands of primitive colonies the same way it would in a regular game.

Until you get ships equipped with the Graviton Scanner or Tachyon Scanner you will be unable to gauge the exact strength of a primitive colony except with a probe attack, and probing a target colony may delay your attack plans for one turn, in which the colony grows stronger. Sometimes it is better to simply attack with sufficient strength for the worst case. The tables of fleet strength needed to bomb primitive colonies show how many ships you need in the worst case for a given turn and terran planet size. They are based on the "Max." columns of the tables below. For other scenarios, use the bomb/enslave attack simulator which allows you to specify any colony strength.

Tables of colony strength

Population

Initial population depends on planet size. It is half the planet size plus a random number between -5 and 5. Note that the population numbers listed in this table are the population present before population growth, i.e. what you will encounter in an attack in the given turn.

 Terran size 65 Terran size 70 Terran size 75 Terran size 80
TurnAvg.Min.Max. Avg.Min.Max. Avg.Min.Max. Avg.Min.Max.
Turn 127.002232 30.002535 32.002737 35.003040
Turn 228.802335 32.022638 34.132840 37.343243
Turn 330.692438 34.152741 36.382943 39.813446
Turn 432.682541 36.382844 38.763046 42.433650
Turn 534.802644 38.782947 41.313250 45.243854
Turn 637.072747 41.333051 44.053454 48.264058
Turn 739.492851 44.113255 47.003658 51.514262
Turn 842.122955 47.083459 50.153862 54.954467
Turn 944.963059 50.253663 53.484067 58.634672
Turn 1047.963263 53.613868 57.044272 62.554977
Turn 1151.103465 57.134070 60.864475 66.725280
Turn 1254.243665 60.494270 64.564675 70.735580
Turn 1357.133865 63.564470 67.824975 74.085880
Turn 1459.594065 66.064670 70.535275 76.566180

Defence bases

Primitive colonies construct at least 5 defence bases per turn (up to the maximum allowed). Construction in excess of 5 bases will only happen if there are i.p. left after industries have been constructed. The numbers here include any bases constructed in the first phase of the turn and are thus what you will encounter in an attack in the given turn.

 Terran size 65 Terran size 70 Terran size 75 Terran size 80
TurnAvg.Min.Max. Avg.Min.Max. Avg.Min.Max. Avg.Min.Max.
Turn 15.0055 5.0055 5.0055 5.0055
Turn 210.001010 10.001010 10.001010 10.001010
Turn 315.001515 15.001515 15.001515 15.001515
Turn 420.002020 20.002020 20.002020 20.002020
Turn 525.412532 26.002534 26.562535 27.612538
Turn 633.993048 36.773050 38.973054 42.753058
Turn 749.953967 54.884272 58.334478 64.034783
Turn 866.604889 73.805496 78.5558102 86.2365109
Turn 983.8658112 93.4466120 99.6173127 109.3683136
Turn 1098.9168131 110.3979141 117.5089149 128.91102159
Turn 11107.2073135 119.2785145 126.7393155 138.44109165
Turn 12113.4877135 125.9889145 134.1297155 146.46115165
Turn 13119.2781135 132.1293145 140.65103155 153.16121165
Turn 14124.1885135 137.1297145 146.06109155 158.12127165

Industries

Primitives may not operate more than 1 industry per population point. They will attempt to construct as many as they may operate, up to and including turn 6. After turn 6 no more industries will be constructed (as they would not get to produce more than they cost to construct in case the game lasts only 12 turns). The numbers here include any industries constructed in the first phase of the turn and are thus what you will encounter in an attack in the given turn.

 Terran size 65 Terran size 70 Terran size 75 Terran size 80
TurnAvg.Min.Max. Avg.Min.Max. Avg.Min.Max. Avg.Min.Max.
Turn 16.50112 7.14213 7.50213 8.14314
Turn 210.40219 12.08420 13.20522 14.88723
Turn 315.64427 18.69730 20.68933 23.751236
Turn 422.51638 27.291143 30.391447 35.192051
Turn 530.89947 37.091651 40.902154 46.552958
Turns 6-1437.771351 43.772255 47.183058 51.924162

Starport

Excess i.p. may be used for starport, until the starport is large enough to build Clusters. The numbers here include any starport constructed in the first phase of the turn and are thus what you will encounter in an attack in the given turn.

 Terran size 65 Terran size 70 Terran size 75 Terran size 80
TurnAvg.Min.Max. Avg.Min.Max. Avg.Min.Max. Avg.Min.Max.
Turns 1-40.0000 0.0000 0.0000 0.0000
Turn 50.0301 0.0701 0.0701 0.1001
Turn 60.1302 0.2002 0.2402 0.2702
Turn 70.2902 0.3603 0.4103 0.4603
Turn 80.4503 0.5104 0.5804 0.6204
Turn 90.7006 0.6905 0.7506 0.7905
Turn 103.92018 4.42017 4.97018 5.47018
Turn 1113.62029 15.70031 17.16132 19.50533
Turn 1224.36548 28.661150 31.071450 35.341750
Turn 1335.511350 40.881850 43.882450 47.403150
Turn 1443.731950 47.792750 49.183450 49.964450

Number of guns in orbital defences

Once primitive colonies have as many bases as allowed they will start building orbital defences. The numbers in this table show the firepower of the orbital defences, each Orbital Station having 2 guns, each Starbase having 8 guns and each Cluster having 30 guns. The numbers include builds made in the first phase of the turn.

 Terran size 65 Terran size 70 Terran size 75 Terran size 80
TurnAvg.Min.Max. Avg.Min.Max. Avg.Min.Max. Avg.Min.Max.
Turns 1-80.0000 0.0000 0.0000 0.0000
Turn 90.0102 0.0000 0.0000 0.0002
Turn 100.6004 0.7002 0.8008 0.95010
Turn 114.45012 5.58010 6.32016 7.24018
Turn 1211.67220 13.34218 14.28224 15.24826
Turn 1319.85448 22.831048 24.101048 28.091678
Turn 1432.411286 40.3018108 45.8118108 58.8424138